Game Development

Building Cyber World 2021


This is a course project for Building Virtual World (BVW).

Unity Shader Graph

Since we are using Unity Light Weight Rendering Pipeline for this project, I was able to use Unity shader graph to design and create effects rapidly. Below is a demonstration of the holograph effect when the boss gets damaged. The color and frequency of the effect are exposed and can be modified easily for the programmers or artists.

All Recent Work