Game Development

Building Cyber World 2021

About

This is a course project for Building Virtual World (BVW).

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Unity Shader Graph

Since we are using Unity Light Weight Rendering Pipeline for this project, I was able to use Unity shader graph to design and create effects rapidly. Below is a demonstration of the holograph effect when the boss gets damaged. The color and frequency of the effect are exposed and can be modified easily for the programmers or artists.

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All Recent Work