Game Development



This is a course project for Building Virtual World (BVW).

Unity Shader Program

During playtesting, the team discovered that the players are frustrated because they cannot see their controlling coopterpillar when the vegetations blocks the camera. The team found that the vegetations are vital for the world building, so we need a way for the players to easily recognize where they are anytime.

The solution is to have a "x-ray" effect for the coopterpillars. It's a very popular effect and can be seen in a lot of games, Overwatch for example.

In the below demonstration, you can see the coopterpillars' shapes are trespassing the leaves that blocks the camera view.

All Recent Work